<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-32650269</id><updated>2011-12-23T07:29:54.916Z</updated><title type='text'>KoshimeArt</title><subtitle type='html'>Art Blog of Dr CM "Koshime" Wong | All things Art, tutorials and random musings...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>28</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-32650269.post-4535999075386830899</id><published>2011-12-22T09:43:00.002Z</published><updated>2011-12-22T09:43:32.724Z</updated><title type='text'>How to design/re-design on a existing IP - part 1</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://community.imaginefx.com/forums/storage/737/370560/401047_10151092456340171_694230170_22423628_1819075090_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;Hi Folks,&lt;br /&gt;Seeing as I am probably not allowed to share anything commercial for the next ten thousand years, lets go one better than look at the thought that undergoes the design of design. &lt;br /&gt;Hopefully, this can be more of a interactive conversational aspect that may pique folks interest.&lt;br /&gt;Lets start with a look at sacred cows - IP franchises&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How to design/re-design on a existing IP&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;img height="322" src="http://community.imaginefx.com/forums/storage/737/370560/401047_10151092456340171_694230170_22423628_1819075090_n.jpg" width="689" /&gt; &lt;br /&gt;&lt;br /&gt;Above is a comparison of two stills. On the left (Prometheus) and the right (Alien 1979)&lt;br /&gt;When the original film is re reviewed (minus the lens of nostalgia), it stands up to the test of time, admirably well. This is primarily because of good old school basics, good use of live action, miniatures (kit bashed0 built with skill and&amp;nbsp; a good eye of maximising (the most from conventional means - another great example was the recent movie Moon)&lt;br /&gt;Sometimes less is more, and although Alien probably represents cutting edge VFX in 1979, you could say we have advanced the pioneering front further. BUT, in many many ways we have lost (collectively) our cutting edge eye in the unholy name of digital&lt;br /&gt;&lt;br /&gt; Digital, is just like another tool, akin to a a saw or a hammer or a screwdriver. Each has its purpose, although sometimes commonsense seems to be lost - much like trying to drill a hole with a screwdriver, instead of a drills or worse, emptying a bathtub with a thimble&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Developing a Good Eye&lt;/span&gt;&lt;br /&gt;Some of the great visual artist have a rock solid foundation in basic art skills (be this traditional or being able to sketch down one's ideas effectively) and being able to communicate this coherently to the viewer (client)&lt;br /&gt;What is lacking of late, is the critical eye&lt;br /&gt;There is sometimes a total dis continuity&amp;nbsp; of practical applied design, favouring wild fanciful aesthetics, or whatever is used to make a image look "pretty". As a illustration that is totally the right approach, but the forethought on design is often missing. And it is this aspect, that can really sell and enhance the believability of any illustration or design further&lt;br /&gt;&lt;br /&gt;Much akin to allowing someone to run, without going through the steps of learning to stand, walk or crawl - have you ever noticed that its only toddlers who run around aimlessly with pure joy. but as soon as it confronts obstacles or needs to stop, it becomes hesitant/unsure what to do. This is the fundamental crux that may confront most current artist - they enjoy the flight of painting pretty pictures, sometimes just going into the zone (but this is really painting on autopilot like a mindless zombie, without much active cerebration)&lt;br /&gt;Getting back to design and fundamentals, it is thus vital to instill a sense of practical design and reaching a nice blend of design forethought without getting too bogged down in a illustration. &lt;br /&gt;Once a illustration gets too firmed up, its far too easy to render and noodle details and before you know it, some parts of a image may look great in isolation, whilst other elements languish&lt;br /&gt;So, with that lengthy preamble, let us analyze the idea of tackling a existing IP&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Body Suits &lt;/span&gt;&lt;br /&gt;The newer Prometheus body suit designs tend to reflect a more contemporary slimline look and feel. The bubble helmets become suddenly clear thoughout, and the more conventional cosmonaut look/feel has been ditched.&lt;br /&gt;&lt;br /&gt;For a producer, this can create some creative pains.&lt;br /&gt;&lt;br /&gt;Does one stick faithfully to that of old for the sake of continuity, or does one re intepret it totally from scratch eg. JJ Abrams Star Trek reboot and give it a new lease of life (in a new alternate timeline)&lt;br /&gt;Ridley Scott keeps some of the main defining cues, and probably with the lens of experience has decided to ditch that which is clunky (that may look quite out of date) and go with a compromise of new and old&lt;br /&gt;&lt;br /&gt;Reintepreting existing old IPs in a new lens is a total minefield, and if one is faithful to the source, there can still be space to produce somethign fresh and liberating as long as one has a skillful hand to curate what is needed to tell a good story&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Next time: Old CRT and monitor displays vs newer flat panel displays, sexy holographics and User Interface.&amp;nbsp; &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-4535999075386830899?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/4535999075386830899/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=4535999075386830899' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/4535999075386830899'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/4535999075386830899'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2011/12/how-to-designre-design-on-existing-ip.html' title='How to design/re-design on a existing IP - part 1'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-529331780297697296</id><published>2011-09-14T17:40:00.000Z</published><updated>2011-09-14T17:40:12.548Z</updated><title type='text'>Wacom Cintiq 24HD | Flagship process</title><content type='html'>Here is a simple developmental process for the collaboration with Wacom's new flagship Cintiq 24HD launch&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-fwQIUCwYdyo/TnDmovUrF-I/AAAAAAAAATw/kFmXbD6RJAE/s1600/Koshime-Cintiq24HD.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-fwQIUCwYdyo/TnDmovUrF-I/AAAAAAAAATw/kFmXbD6RJAE/s640/Koshime-Cintiq24HD.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-gRKqpn4R7SE/TnDm1sDxwqI/AAAAAAAAAT0/EIkX2mI6UZc/s1600/CintiqFlagship-ProcessMap.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="460" src="http://2.bp.blogspot.com/-gRKqpn4R7SE/TnDm1sDxwqI/AAAAAAAAAT0/EIkX2mI6UZc/s640/CintiqFlagship-ProcessMap.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-529331780297697296?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/529331780297697296/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=529331780297697296' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/529331780297697296'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/529331780297697296'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2011/09/wacom-cintiq-24hd-flagship-process.html' title='Wacom Cintiq 24HD | Flagship process'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-fwQIUCwYdyo/TnDmovUrF-I/AAAAAAAAATw/kFmXbD6RJAE/s72-c/Koshime-Cintiq24HD.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-4407389901290717303</id><published>2011-07-18T16:23:00.000Z</published><updated>2011-07-18T16:23:11.412Z</updated><title type='text'>July Updates</title><content type='html'>Hi Folks,&lt;br /&gt;&lt;br /&gt;We've been busy at Opus Artz and I thought I'd add a small update and thoughts.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://opusartz.blogspot.com/2011/07/infamous2-production-design-concepts.html"&gt;&lt;b&gt;inFamous2: Production Design &amp;amp; Concepts&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;With the launch of inFamous 2, we're finally able to share a load of character concepts and designs over at our &lt;a href="http://opusartz.blogspot.com/2011/07/infamous2-production-design-concepts.html"&gt;Opus Blog.&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Now, what I would like to add is these character developments also share a snapshot of how a concept undergoes an iterative design during production, called production design. And as such, one will be amazed and the large combined effort required to produce a sum total better than its parts.&lt;br /&gt;Which is why, one should always remember that the concept artist alone, is not a rockstar or works in isolation. And rather, the combined input, feedback and artistic, creative efforts are what help produce the character, creature, transport or environment into the current end game result that you as a gamer enjoy.&lt;br /&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;br /&gt;&lt;b&gt;&lt;a href="http://digiart-education.blogspot.com/2011/07/game-production-artist_18.html"&gt;PRODUCTION DESIGN&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;To help elucidate this less glamarous but core essential duty of the game artist, I have penned some aspects of game production at our &lt;a href="http://digiart-education.blogspot.com/2011/07/game-production-artist_18.html"&gt;digital art eduction&lt;/a&gt; site to help share and put a spotlight on the challenges and rewards of producing game art.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-4407389901290717303?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/4407389901290717303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=4407389901290717303' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/4407389901290717303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/4407389901290717303'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2011/07/july-updates.html' title='July Updates'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-3853922245787583623</id><published>2011-07-03T02:59:00.000Z</published><updated>2011-07-03T02:59:49.813Z</updated><title type='text'>Google image Ripper 1.5</title><content type='html'>For those who have gotten used to your reference hunting via Google image ripper/greasemonkey but have been outfoxed by the upgrades of google to the way their image searches work, well some kind folks have upgraded the greasemonkey scripts to version 1.5&lt;br /&gt;&lt;br /&gt;http://userscripts.org/scripts/show/105523&lt;br /&gt;&lt;br /&gt;And hurrah, full sized images are back again thus leading to a more sane way to search for your image referencing, as all responsible pro concept artist should for your day to day production.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-3853922245787583623?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/3853922245787583623/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=3853922245787583623' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/3853922245787583623'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/3853922245787583623'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2011/07/google-image-ripper-15.html' title='Google image Ripper 1.5'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-2876793629265216333</id><published>2011-07-03T02:07:00.001Z</published><updated>2011-07-03T07:23:07.996Z</updated><title type='text'>Long Live The Art of Game Design</title><content type='html'>&lt;div style="color: #3d85c6;"&gt;&lt;b&gt;LIVE METRICS&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;With the advancement of social games, and networked blogging, folks in the game industry are constantly trying to quantize a gamer's experience via Live metrics. In the unholy quest to improve product placement, gamers experience and thus the overall game - metrics for everything is now available to a large extent....&lt;br /&gt;&lt;br /&gt;BUT, this is only a tool.&lt;br /&gt;&lt;br /&gt;It cannot replace hardcore experience of making and producing a good polished game.&lt;br /&gt;&lt;br /&gt;Just look at the release of semi mediocre sequels of existing titles these days, and you will know personally that rarely do any of these series title improve on its predecessor in general.&lt;br /&gt;&lt;br /&gt;&lt;div style="color: #3d85c6;"&gt;&lt;b&gt;SCIENCE - the new religion&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;There will always be those wanting to quantify an experience - be  it the mystical, spiritual, the unknown, commerce, gambling, human behavior and pattern recognition. &lt;br /&gt;&lt;br /&gt;To a extent, it can be observed and classified. But science is NEVER  absolute. A law is only a perceived truisim. Newtonian physics only  works to a certain extent. Gravity is a quantified experience but we  still do not really know how it exists...much like electricity (that we  were taught in school)  we still do not really know how it works at the nano level. &lt;br /&gt;&lt;br /&gt;We think we are reasonably good and labelling and categorizing our immediate everyday experience. that we have mapped out the entire known world. That everything can be rationalized and explained.&lt;br /&gt;&lt;br /&gt;The fact is, the more we delve into out science, the more we seek to understand our experience. Our journey in live. And thus, similarly with games we seek this unholy grail of how to make a super game with metrics. But this is really not a great way to go about making games.&lt;br /&gt;&lt;br /&gt;What was it our forefathers and early legends understood that made iconic games still a great experience to this day and age, re-birthed on portable gaming&amp;nbsp; and tablet devices. &lt;br /&gt;No one really knows, but they will sure keep on trying. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="color: #3d85c6;"&gt;&lt;b&gt;THE ART&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;And then...there is the Art.&lt;br /&gt;&lt;br /&gt;Intuition, a gut instinct, human amalgamation of life experiences,  anaecdotal, science, humanities, perfect geometry...these all become  distilled into the Art that is a greater sum of all its parts.&lt;br /&gt;&lt;br /&gt;And thats what is great about being creative about Design. It does  not adhere to some law or observe facts (for too long). Maybe it can  help fine tune a experience..but it only goes so far. Because at the end  of the day, its the individual uniqueness of each designer, each game  team that makes a game product unique. &lt;br /&gt;&lt;br /&gt;DONT fall for the sheeple sameness mentality.&lt;br /&gt;&lt;br /&gt;Be strong, on your  own. Design games for gamers.&lt;br /&gt;Even if it means going in the opposite  direction. Rules are just tools and with each shift in a game front, are  made to be broken.&lt;br /&gt;&lt;br /&gt;Metrics can help, but only so much. It should not be evangalised as  the way to success or how to make a game good. Thats as naff as using  focus groups to make a core character only for it to turn out vanilla  9/10 times (anecdotal evidence).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b style="color: #3d85c6;"&gt;ENJOYABLE GAMING EXPERIENCES&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Players want to enjoy the experiences and richeness we bring to the fold. So, lets just remember that. &lt;br /&gt;Uncharted 2, Bioshock, Mass effect, Little Big Planet, World of Goo,  Journey, Sword &amp;amp; Sorcery are gold standards of recent times we can  allude to. It says, that in this short (gaming) life, we can achieve  greatness by being true to your core audience and with polish, the  experience and thus the end gamer enjoyment will enjoy true success.  &lt;br /&gt;&lt;br /&gt;Monetary gain is a beneficial side effect. &lt;br /&gt;&lt;br /&gt;Long live the art of making games!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-2876793629265216333?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/2876793629265216333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=2876793629265216333' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/2876793629265216333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/2876793629265216333'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2011/07/long-live-art-of-game-design.html' title='Long Live The Art of Game Design'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-3107969882759721895</id><published>2011-07-01T16:54:00.000Z</published><updated>2011-07-01T16:54:20.248Z</updated><title type='text'>Game Art Jobs Strategy</title><content type='html'>Hi Folks,&lt;br /&gt;&lt;br /&gt;I've taken time out to write a small topic about Game Art related jobs and how to be strategic in getting a new jobs or move on from an existing one&lt;br /&gt;&lt;br /&gt;Check it out at our &lt;a href="http://digiart-education.blogspot.com/2011/07/being-strategic-about-jobs-location.html"&gt;Digital Art Education&lt;/a&gt; blog!&lt;br /&gt;&lt;br /&gt;In other news, we've just added additional news &amp;amp; art for the projects we have worked on for Sniper: Ghost Warrior 2 and InFamous2 !&lt;br /&gt;&lt;br /&gt;Have a great weekend!&lt;br /&gt;Next time, I'll talk about photography and having the creative mindset switched on at all times, everyday to better improve your visual database through life experience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-3107969882759721895?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/3107969882759721895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=3107969882759721895' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/3107969882759721895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/3107969882759721895'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2011/07/game-art-jobs-strategy.html' title='Game Art Jobs Strategy'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-7913563574353464321</id><published>2011-05-30T08:08:00.002Z</published><updated>2011-05-30T08:12:22.641Z</updated><title type='text'>Digital Art Education</title><content type='html'>Finally, we have gotten down to penning a few words of advice and the start of what will hopefully be a useful continuing education repository for fellow digital artist looking to start a career in the Entertainment industry through to useful advice/scenarios of working on the job as a professional games artist.&lt;br /&gt;&lt;br /&gt;In addition, we will have guest editorials from various colleagues, and artist from the whole spectrum of the Entertainment Industry, to better educate ourselves in this ever blurring world of digital media.&lt;br /&gt;&lt;br /&gt;Please feel free to add any useful feedback, or first hand experiences at your recent educational experiences or your journey as artist as a shared community.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://digiart-education.blogspot.com/"&gt;Digital Art Education&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-7913563574353464321?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/7913563574353464321/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=7913563574353464321' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7913563574353464321'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7913563574353464321'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2011/05/digital-art-education.html' title='Digital Art Education'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-7070210757322863442</id><published>2011-05-02T20:16:00.003Z</published><updated>2011-05-02T20:27:42.320Z</updated><title type='text'>Pen &amp; ink - Architecture</title><content type='html'>Hi Folks,&lt;br /&gt;&lt;br /&gt;Been a while upgrading skills the past few moons.&lt;br /&gt;&lt;br /&gt;Here are some pen &amp; ink architecture design from the recent steampunk/dieselpunk archives to share&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Old London Bridge reimagined&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cghub.com/forum/attachment.php?attachmentid=40627&amp;d=1299095455"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 600px; height: 511px;" src="http://cghub.com/forum/attachment.php?attachmentid=40627&amp;d=1299095455" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Inland Sea Pier Village&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cghub.com/forum/attachment.php?attachmentid=45512&amp;stc=1&amp;d=1304263202"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 600px; height: 550px;" src="http://cghub.com/forum/attachment.php?attachmentid=45512&amp;stc=1&amp;d=1304263202" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;D'Vinci Gran Cathedral&lt;/span&gt;&lt;br /&gt;This set of illustrations are based on elements of ship breakers. I imagined in the distant past, a mountainous inland sea that has an ancient vessel thrust into the belly of the deep mountains, its waters since receeded and a city township that has since grown up around it, as purveyors of things ancient and obscure, and fine craftsmanship. &lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cghub.com/forum/attachment.php?attachmentid=45513&amp;stc=1&amp;d=1304263202"&gt;&lt;img style="cursor:pointer; cursor:hand;width: 600px; height: 417px;" src="http://cghub.com/forum/attachment.php?attachmentid=45513&amp;stc=1&amp;d=1304263202" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-7070210757322863442?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/7070210757322863442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=7070210757322863442' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7070210757322863442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7070210757322863442'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2011/05/pen-ink-architecture.html' title='Pen &amp; ink - Architecture'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-1818034982048760353</id><published>2010-06-28T22:38:00.000Z</published><updated>2010-06-28T22:39:05.348Z</updated><title type='text'>Yamato Lives on!</title><content type='html'>Some lovely retro sci fi goodness just made my day! Bring on the love!&lt;br /&gt;&lt;br /&gt;&lt;object width="480" height="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_oN5yYGdXPM&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/_oN5yYGdXPM&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-1818034982048760353?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/1818034982048760353/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=1818034982048760353' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/1818034982048760353'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/1818034982048760353'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2010/06/yamato-lives-on.html' title='Yamato Lives on!'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-4236973475635754673</id><published>2010-03-20T17:50:00.005Z</published><updated>2010-03-20T18:10:16.017Z</updated><title type='text'>2D Artist mag - Steampunk Tutorial II</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.2dartistmag.com/issues_2010/march/cover300.jpg"&gt;&lt;img style="cursor: pointer; width: 300px; height: 424px;" src="http://www.2dartistmag.com/issues_2010/march/cover300.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Part 2 of 5 of the  (Five Ages of Steampunk) environments tutorials are now available at &lt;a href="http://www.2dartistmag.com/"&gt;2D Artist magazine&lt;/a&gt;. In addition, this month's edition has great company in the form of enviro tutorials from R Tilbury and R Ruppel. Both great and respected Enviro artists.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.2dartistmag.com/issues_2010/march/main.htm"&gt;&lt;img style="cursor: pointer; width: 800px; height: 140px;" src="http://www.2dartistmag.com/images/Index%20Banner.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.2dartistmag.com/lite_issues/march_2010.zip"&gt;&lt;span&gt;2D Artist lite (preview) version&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;Age of D'Vinci&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In this chapter, we journey to the mountainous Village of D'Vinci via the retrofitted TramMetro and discuss world building and ideation set in a alternate medieval/high renaissance realm.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_AuKXfv1N_EI/S6UPLGTXzLI/AAAAAAAAAIs/-g0Hw7M0TkE/s1600-h/Picture+12.png"&gt;&lt;img style="cursor: pointer; width: 400px; height: 369px;" src="http://3.bp.blogspot.com/_AuKXfv1N_EI/S6UPLGTXzLI/AAAAAAAAAIs/-g0Hw7M0TkE/s400/Picture+12.png" alt="" id="BLOGGER_PHOTO_ID_5450779607346695346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_AuKXfv1N_EI/S6UPZpfPWRI/AAAAAAAAAI0/0uzJX0UC3bs/s1600-h/Picture+13.png"&gt;&lt;img style="cursor: pointer; width: 396px; height: 404px;" src="http://1.bp.blogspot.com/_AuKXfv1N_EI/S6UPZpfPWRI/AAAAAAAAAI0/0uzJX0UC3bs/s400/Picture+13.png" alt="" id="BLOGGER_PHOTO_ID_5450779857309882642" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-4236973475635754673?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/4236973475635754673/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=4236973475635754673' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/4236973475635754673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/4236973475635754673'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2010/03/2d-artist-mag-steampunk-tutorial-ii.html' title='2D Artist mag - Steampunk Tutorial II'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_AuKXfv1N_EI/S6UPLGTXzLI/AAAAAAAAAIs/-g0Hw7M0TkE/s72-c/Picture+12.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-7474300375173421670</id><published>2010-03-14T05:25:00.009Z</published><updated>2010-03-14T17:19:35.423Z</updated><title type='text'>Wacom Cintiq 21UX (2nd Gen) - Hands On Review</title><content type='html'>&lt;a style="font-family: arial;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_AuKXfv1N_EI/S5x32QZcO3I/AAAAAAAAAH8/WU54hsQyfNM/s1600-h/Cintiq21UX.jpg"&gt;&lt;img style="cursor: pointer; width: 151px; height: 400px;" src="http://4.bp.blogspot.com/_AuKXfv1N_EI/S5x32QZcO3I/AAAAAAAAAH8/WU54hsQyfNM/s400/Cintiq21UX.jpg" alt="" id="BLOGGER_PHOTO_ID_5448361423209773938" border="0" /&gt;&lt;/a&gt;  &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_AuKXfv1N_EI/S50Z2D-HcWI/AAAAAAAAAIk/H4XjV228lAY/s1600-h/Cintiq21UX_4.jpg"&gt;&lt;img style="cursor: pointer; width: 121px; height: 400px;" src="http://3.bp.blogspot.com/_AuKXfv1N_EI/S50Z2D-HcWI/AAAAAAAAAIk/H4XjV228lAY/s400/Cintiq21UX_4.jpg" alt="" id="BLOGGER_PHOTO_ID_5448539540757639522" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);font-family:arial;" &gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;Initial Impressions&lt;/span&gt;&lt;/span&gt; &lt;span style="font-family:arial;"&gt;&lt;br /&gt;Due out later for sale officially this month, I had the opportunity to appraise and test out the 2nd Gen Cintiq at the Wacom booth at GDC San Fran 2010.&lt;/span&gt;  &lt;span style="font-weight: bold;font-family:arial;" &gt;&lt;br /&gt;&lt;br /&gt;Summary:&lt;/span&gt;&lt;span style="font-family:arial;"&gt; &lt;span style="font-style: italic;"&gt;Worthy ergonomic improvements, with improved scratch resistant glass and Intuos 4 pen/nib and tactile handling including 2048 levels of pressure and rear mounted touch strips.&lt;/span&gt;&lt;/span&gt;  &lt;span style="font-weight: bold;font-family:arial;" &gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;What's Different&lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:130%;"  &gt;//&lt;/span&gt;&lt;span style="font-weight: bold; font-style: italic; color: rgb(255, 102, 0);font-family:arial;font-size:130%;"  &gt;The Rear&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_AuKXfv1N_EI/S50IHmuWL9I/AAAAAAAAAIU/PShhDirCRX8/s1600-h/Cintiq21UX_2.jpg"&gt;&lt;img style="cursor: pointer; width: 190px; height: 400px;" src="http://4.bp.blogspot.com/_AuKXfv1N_EI/S50IHmuWL9I/AAAAAAAAAIU/PShhDirCRX8/s400/Cintiq21UX_2.jpg" alt="" id="BLOGGER_PHOTO_ID_5448520050935214034" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;   &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_AuKXfv1N_EI/S50O9IApIcI/AAAAAAAAAIc/8iL095kfeUc/s1600-h/Cintiq21UX_3.jpg"&gt;&lt;img style="cursor: pointer; width: 143px; height: 400px;" src="http://1.bp.blogspot.com/_AuKXfv1N_EI/S50O9IApIcI/AAAAAAAAAIc/8iL095kfeUc/s400/Cintiq21UX_3.jpg" alt="" id="BLOGGER_PHOTO_ID_5448527567473156546" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;The great thing about Wacom is the continuing feedback and evolution of its digital tablets with each iteration. Thus, with this 2nd Generation Cintiq, the good folks at Wacom have relocated the sensitive touchstrips to the rear. Brilliant. Straightforward. Intuitive!&lt;br /&gt;&lt;br /&gt;Crucially, this next logical evolution in improved product design actually feels very comfortable and intuitive to use when set to zoom (non painting side). The angle of reclination, and natural angle title is smoothened and thus I found painting again a intuitive case of rotating the tablet, much like one would angle a piece of canvas/sketchboard which makes development of hand drawn sketching and lines a more naturalistic process - especially handy for the drawing of digi marker and final illustration designs for transport and environmental drawings.&lt;br /&gt;&lt;br /&gt;Previously with the 1st generation Cntiqs, I personally felt that the Cintiq was better in use for drawing of organic shapes and less intuitive for environments/sketching per se. Thus, the use of an improved surface &amp;amp; tactile feedback is certainly what (I felt) the Cintiq should have been in terms of optimized digital tablet for everyday industrial use. i.e &lt;span style="font-style: italic;"&gt;I'm finally a Cintiq convert&lt;/span&gt;.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);font-family:arial;" &gt;Design from Intuos 4 &lt;/span&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Pen stylus, nib and holder&lt;/span&gt; - appear the same as a Intuos 4 (in terms of styling, grip and nib choice/selection and containment). Compatibility with the Intuos 4 range - unverified/unknown - the Pens have now 2048 levels of pressure. Translated into actual use, the stylus has improved tactile feedback and naturalistic feel&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Matte greyblack styling &amp;amp; ambidextrous configuration&lt;/span&gt; - the dual orientation layout allows for easy customization for both left and right handed artists (or the lucky ambidextrous few)&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;Express keys &amp;amp; Rotary select button (Show select key)&lt;/span&gt; - displays the current key selection on-screen. (I am not sure if the key selection (dot) utilizes a simple LED or OLED design used in Intuos 4. Suffice to say, it is styled similarly)&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-7474300375173421670?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/7474300375173421670/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=7474300375173421670' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7474300375173421670'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7474300375173421670'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2010/03/wacom-cintiq-21ux-2nd-gen-hands-on.html' title='Wacom Cintiq 21UX (2nd Gen) - Hands On Review'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_AuKXfv1N_EI/S5x32QZcO3I/AAAAAAAAAH8/WU54hsQyfNM/s72-c/Cintiq21UX.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-6290024002440482602</id><published>2010-02-11T18:18:00.004Z</published><updated>2010-02-11T18:21:19.916Z</updated><title type='text'>London Bridge Deluged</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_AuKXfv1N_EI/S3RKTuw20_I/AAAAAAAAAHk/-SRMBgF51yg/s1600-h/Koshime_LBXUnderwater.jpg"&gt;&lt;img style="cursor: pointer; width: 550px; height: 330px;" src="http://3.bp.blogspot.com/_AuKXfv1N_EI/S3RKTuw20_I/AAAAAAAAAHk/-SRMBgF51yg/s400/Koshime_LBXUnderwater.jpg" alt="" id="BLOGGER_PHOTO_ID_5437052352973951986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;A imagineering of the London Bridge Quarter underwater and decayed in some distant apocalyptic future.....&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-weight: bold;"&gt;Notes:&lt;/span&gt; &lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;I often pass through London Bridge on an almost daily basis, and there are so many possible images and layers of history attributed to this area. Thus, I thought, how nice it would be to flood the whole area, and how the colour/lighting could be like. Coupled with the elements of steampunk and deco buildings within the area, this area is ripe for all sorts of imagining.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-6290024002440482602?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/6290024002440482602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=6290024002440482602' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/6290024002440482602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/6290024002440482602'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2010/02/london-bridge-deluged.html' title='London Bridge Deluged'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_AuKXfv1N_EI/S3RKTuw20_I/AAAAAAAAAHk/-SRMBgF51yg/s72-c/Koshime_LBXUnderwater.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-7145400961146850531</id><published>2010-02-02T15:20:00.001Z</published><updated>2010-02-02T15:22:04.346Z</updated><title type='text'>Metro Tram reimagining</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://community.imaginefx.com/forums/storage/737/275647/SteampunkTrams.jpg"&gt;&lt;img style="cursor: pointer; width: 601px; height: 651px;" src="http://community.imaginefx.com/forums/storage/737/275647/SteampunkTrams.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Took the opportunity to rediscover Holborn Trams that used to run through the City of London, and reimagine a alternate victorian tram city link as part of the 5 ages of steampunk workshops being help with 2D Artist magazine.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-7145400961146850531?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/7145400961146850531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=7145400961146850531' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7145400961146850531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7145400961146850531'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2010/02/metro-tram-reimagining_02.html' title='Metro Tram reimagining'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-2464345376064841422</id><published>2010-01-28T11:47:00.003Z</published><updated>2010-01-28T11:50:47.670Z</updated><title type='text'>FIVE AGES OF STEAMPUNK - 2D Artizt Magazine</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_AuKXfv1N_EI/S2F50XYWU6I/AAAAAAAAAGo/1CKYcfMxxBM/s1600-h/OPUSARTZ_STEAMPUNKSpread.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 368px;" src="http://3.bp.blogspot.com/_AuKXfv1N_EI/S2F50XYWU6I/AAAAAAAAAGo/1CKYcfMxxBM/s400/OPUSARTZ_STEAMPUNKSpread.jpg" alt="" id="BLOGGER_PHOTO_ID_5431756566121829282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hi folks,&lt;br /&gt;&lt;br /&gt;Here is a quick preview of the upcoming series of workshops on 3D Totals 2D artist magazine,&lt;br /&gt;called the Five Ages of Steampunk - starting with the Victorian Era.&lt;br /&gt;&lt;br /&gt;During these workshops, we will try to cover a visual troubleshooting appraoch in developing new IPs, visual art direction and production methods under the sub genre of Steampunk&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-2464345376064841422?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/2464345376064841422/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=2464345376064841422' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/2464345376064841422'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/2464345376064841422'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2010/01/five-ages-of-steampunk-2d-artizt.html' title='FIVE AGES OF STEAMPUNK - 2D Artizt Magazine'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2F50XYWU6I/AAAAAAAAAGo/1CKYcfMxxBM/s72-c/OPUSARTZ_STEAMPUNKSpread.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-5417606954818895333</id><published>2009-12-28T15:44:00.005Z</published><updated>2009-12-28T15:47:49.298Z</updated><title type='text'></title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://cache-foo-05.gawkerassets.com/gawker/assets/images/8/2009/12/koshimetop.jpg"&gt;&lt;img style="cursor: pointer; width: 504px; height: 301px;" src="http://cache-foo-05.gawkerassets.com/gawker/assets/images/8/2009/12/koshimetop.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Had a nice bunch of drawings posted up on IO9 (sister site to kotaku) during the christmas period.&lt;br /&gt;&lt;br /&gt;Pity, am not able to comment/feedback about the basis/origin of the space wrecked serpent imagery. But essentially, this basis of the illustration was the discovery of a ancient ship wreck whilst exploration and drilling of a new open space mine shaft&lt;br /&gt;&lt;br /&gt;&lt;a href="http://io9.com/5433586/the-icy-spaceship-wreck-looked-like-a-dinosaur-skeleton/gallery/"&gt;Io9 - Link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-5417606954818895333?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/5417606954818895333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=5417606954818895333' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/5417606954818895333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/5417606954818895333'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2009/12/had-nice-bunch-of-drawings-posted-up-on.html' title=''/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-4260196514295533727</id><published>2009-11-19T19:16:00.003Z</published><updated>2009-11-19T19:23:16.400Z</updated><title type='text'>Frozen Caisson</title><content type='html'>&lt;a style="font-family: arial;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_AuKXfv1N_EI/SwWaTwvhE7I/AAAAAAAAAGE/53oEnJ5ygBc/s1600/Koshime_FrozenCaisson.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 229px;" src="http://4.bp.blogspot.com/_AuKXfv1N_EI/SwWaTwvhE7I/AAAAAAAAAGE/53oEnJ5ygBc/s400/Koshime_FrozenCaisson.jpg" alt="" id="BLOGGER_PHOTO_ID_5405896592020542386" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial; font-weight: bold;"&gt;Above: Reworked image&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Below: Original sketch&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: arial;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.3dtotal.com/team/interviews/Chee_Ming_Wong/images/Caisson.jpg"&gt;&lt;img style="cursor: pointer; width: 399px; height: 226px;" src="http://www.3dtotal.com/team/interviews/Chee_Ming_Wong/images/Caisson.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;Sometimes, returning to an old piece can be rewarding.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: arial;"&gt;After a year or so, whilst sorting through the image archives and folders, I thought i would take a stab at tidying and refining the composition more..albeit I got slightly carried away and ploughed a swath through the thick ice.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-4260196514295533727?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/4260196514295533727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=4260196514295533727' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/4260196514295533727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/4260196514295533727'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2009/11/frozen-caisson.html' title='Frozen Caisson'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_AuKXfv1N_EI/SwWaTwvhE7I/AAAAAAAAAGE/53oEnJ5ygBc/s72-c/Koshime_FrozenCaisson.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-7088478375439866760</id><published>2009-10-29T22:42:00.005Z</published><updated>2009-10-29T23:03:18.545Z</updated><title type='text'>Charon's Junkard - Part I</title><content type='html'>&lt;span style="font-weight: bold; color: rgb(255, 102, 0); font-style: italic;font-size:130%;" &gt;&lt;br /&gt;Images May Morph&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;In keeping with the festive occasion,&lt;br /&gt;I started this Halloween piece with an initial idea, but ended up with a more involved iteration. Thus this shows how a image can morph (when working on a personal piece).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://community.imaginefx.com/forums/storage/7/252097/Koshime_Halloween1.jpg"&gt;&lt;img style="cursor: pointer; width: 600px; height: 741px;" src="http://community.imaginefx.com/forums/storage/7/252097/Koshime_Halloween1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://community.imaginefx.com/forums/storage/7/252104/Koshime_Halloween2.jpg"&gt;&lt;img style="cursor: pointer; width: 600px; height: 741px;" src="http://community.imaginefx.com/forums/storage/7/252104/Koshime_Halloween2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;Initially, it started as a strange sacrificial altar, however with further firmamation of various objects, ghouls, figures, lecterns, this has suggestion more of Charon's junkyard crossing the proverbial River of Styx.&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 102, 0);font-size:130%;" &gt;Image Challenges&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;I liken each illustration as a new bespoke challenge, complete with seemingly straightforward challenges (that may turn out to be disastrous); appear ambitous but with lucky accidents, turn out rather well.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;In this particular piece, the challenges I surmise would be:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(204, 102, 0);"&gt;Low monochromic key&lt;/span&gt; - moonlit landscape tends to have a silvered diffuse lighting. Any coloured glow eg. lava can easily distract/draw attention for the viewer.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(204, 102, 0);"&gt;Details&lt;/span&gt; - It is far easier to add key details to areas in shadow/relief. The drawback may result in overrendering of various areas.&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(204, 102, 0);"&gt;Heirachy of Values&lt;/span&gt; - large shapes in the composition work best when grouped. At best grouped no more than 3 in recession as a general rule.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;HOWEVER - far objects tend to get desaturated and lighter in atmosphere (daytime), but underwater/nighttime - far objects tend to get desaturated and meld into grey (nothing)&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;p&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span style="font-weight: bold; color: rgb(51, 102, 102);font-size:130%;" &gt;Extra Info: Book of the Dead&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;Its origins are perhaps quite interesting in that much of current day mythology and religion has strong Egyptian origins which centre on the Egyptian funery text: &lt;em&gt;rw nw prt m hrw (popularised as the Book of the Dead)&lt;/em&gt; &lt;/p&gt;&lt;p&gt;The Egyptian afterlife was a dangerous place, whereby the soul in its afterlife had to endure, dodge, survive and fight to survive nefarious demons, monsters, gods and challenges. &lt;/p&gt;&lt;p&gt;If successful, you managed to survive to challenge the Halls of the Gods/Dead whereby a Book of the dead would be commissioned (&lt;strong&gt;Chapters 130–189) &lt;/strong&gt;per family to allow you to have a Guidebook that coudl help you survive the Land of the dead so your soul may be judged by Osiris, and be weighed - hence the term light hearted/Heavy hearted.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-7088478375439866760?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/7088478375439866760/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=7088478375439866760' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7088478375439866760'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7088478375439866760'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2009/10/charons-junkard-part-i.html' title='Charon&apos;s Junkard - Part I'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-2027137233334786678</id><published>2009-10-29T19:42:00.005Z</published><updated>2009-10-29T19:49:16.180Z</updated><title type='text'>High Mountain Valley Watchtower</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://community.imaginefx.com/forums/storage/737/252581/Koshime_MountainWatchtower.jpg"&gt;&lt;img style="cursor: pointer; width: 600px; height: 852px;" src="http://community.imaginefx.com/forums/storage/737/252581/Koshime_MountainWatchtower.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;Today, I had the opportunity to really practice a few things I have been grappling with the past few weeks. Thus, I took the opportunity to paint another semi fantasy piece. I imagine a lonely watchtower complex guarding a small village community in the middle of a mountain valley pass with the grey misty clouds rolling in from one direction and a small brook emptying to form a small lake.&lt;br /&gt;&lt;/p&gt;&lt;p&gt; My main challenges were:&lt;/p&gt;&lt;ol&gt;&lt;li&gt;&lt;strong style="color: rgb(204, 102, 0);"&gt;Lighting a Form in colour&lt;/strong&gt;&lt;span style="color: rgb(204, 102, 0);"&gt;.&lt;/span&gt; To have a well lit subject, it seems to work best if there is a side that is also in relief/shadow. (seems obvious until you ahve to paint it instinctively and wonder why somethign is too overlit)&lt;/li&gt;&lt;li&gt;&lt;strong style="color: rgb(204, 102, 0);"&gt;Ice and permafrost &lt;/strong&gt;- Its great to do more snow and ice work &lt;/li&gt;&lt;li&gt;&lt;strong style="color: rgb(204, 102, 0);"&gt;Mood, Fog and Mist&lt;/strong&gt;&lt;span style="color: rgb(204, 102, 0);"&gt; &lt;/span&gt;- the great thing about sombre landscapes in UK is they make for moody images. Here, in contrast I went for a more eastern influenced saturated happy happy coloured approach initially with elements of a moody desaturated grey in the background. The two do not probably mix well (the colour and value information may tend to end up as coloured mud) but worth a shot. Not living if you havent tried.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;strong style="color: rgb(204, 102, 0);"&gt;Brickwork&lt;/strong&gt; - I had fun trying to paint suggested brickwork and peeling paint&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(204, 102, 0);"&gt;Painting shallow water&lt;/span&gt; - Learning how to make thigns look wet, is certainly a ongoign challenge. I decided to submerge part of the pathway, becasue it looked more interesting for the subject matter (and just for the heck of it to get some painting exercise out of it as well).&lt;/li&gt;&lt;/ol&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_AuKXfv1N_EI/Sunwi1avOyI/AAAAAAAAAF0/A3sDHUZvj40/s1600-h/Koshime_MountainWatchtower.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-2027137233334786678?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/2027137233334786678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=2027137233334786678' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/2027137233334786678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/2027137233334786678'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2009/10/high-mountain-watchtower.html' title='High Mountain Valley Watchtower'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-7070881546154645236</id><published>2009-10-29T18:33:00.003Z</published><updated>2009-10-29T18:35:50.697Z</updated><title type='text'>Dharvish Ship at Klorken Port</title><content type='html'>I decided to delve more into the good ole epic fantasy realm this week, and helped birth this monster.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://community.imaginefx.com/forums/storage/737/252560/Koshime_DharvishShip.jpg"&gt;&lt;img style="cursor: pointer; width: 603px; height: 690px;" src="http://community.imaginefx.com/forums/storage/737/252560/Koshime_DharvishShip.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-7070881546154645236?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/7070881546154645236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=7070881546154645236' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7070881546154645236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7070881546154645236'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2009/10/dharvish-ship-at-klorken-port.html' title='Dharvish Ship at Klorken Port'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-5649607839182702914</id><published>2009-10-27T07:36:00.002Z</published><updated>2009-10-27T07:38:53.975Z</updated><title type='text'>Sketch - Skylar Sky Hunt</title><content type='html'>This week, I thought I delve into the realm of mythology and the outcome of this mornings sketch looks promising&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_AuKXfv1N_EI/Suajf8CBFDI/AAAAAAAAAFs/RvrnyO41MUM/s1600-h/SklarHunt_present.jpg"&gt;&lt;img style="cursor: pointer; width: 242px; height: 400px;" src="http://1.bp.blogspot.com/_AuKXfv1N_EI/Suajf8CBFDI/AAAAAAAAAFs/RvrnyO41MUM/s400/SklarHunt_present.jpg" alt="" id="BLOGGER_PHOTO_ID_5397180972535977010" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-5649607839182702914?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/5649607839182702914/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=5649607839182702914' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/5649607839182702914'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/5649607839182702914'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2009/10/sketch-skylar-sky-hunt.html' title='Sketch - Skylar Sky Hunt'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_AuKXfv1N_EI/Suajf8CBFDI/AAAAAAAAAFs/RvrnyO41MUM/s72-c/SklarHunt_present.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-8330930888815482456</id><published>2009-10-21T12:05:00.002Z</published><updated>2009-11-28T12:18:07.921Z</updated><title type='text'>Tokyo DIaries</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_AuKXfv1N_EI/SxES1IxTX0I/AAAAAAAAAGM/iMJynj_Mau0/s1600/miyazaki_shots.jpg"&gt;&lt;img style="cursor: pointer; width: 381px; height: 400px;" src="http://3.bp.blogspot.com/_AuKXfv1N_EI/SxES1IxTX0I/AAAAAAAAAGM/iMJynj_Mau0/s400/miyazaki_shots.jpg" alt="" id="BLOGGER_PHOTO_ID_5409125331545317186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Whilst attending Tokyo Game Show 2009, we had the fortune of making a pilgramage to the inspiring and spiritual home of Ghibiland&lt;br /&gt;&lt;br /&gt;Best visited with a 8-10 year old. There is even a GIANT catbus playground but alas only for children under 10/hiehg restrictions. At one point, the polite Ghibli staff told the children to please not throw the dust motes about. Naturally, the children delighted in shooting dust motes&lt;br /&gt;through the Cat bus windows...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://maps.google.com/?q=35.6963333333,139.5705&amp;amp;ie=UTF8&amp;amp;ll=35.696303,139.570519&amp;amp;spn=0.00108,0.001725&amp;amp;t=h&amp;amp;z=19"&gt;Google MAP&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://japundit.com/wp-content/uploads/2008/06/d0081655_22402098.jpg"&gt;&lt;img style="cursor: pointer; width: 410px; height: 306px;" src="http://japundit.com/wp-content/uploads/2008/06/d0081655_22402098.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Official Ghibli Cream Puffs&lt;/span&gt;&lt;br /&gt;from Shirohige no shou cream kobo (which means White-bearded’ cream puff workshop)&lt;br /&gt;You can follow a nice set of instructions from &lt;a href="http://www.annathered.com/2009/04/07/how-to-make-totoro-cream-puffs/"&gt;Anna the Red&lt;/a&gt; to make your own cream puffs!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3603/3419426819_004b5d1b27_o.jpg"&gt;&lt;img style="cursor: pointer; width: 500px; height: 333px;" src="http://farm4.static.flickr.com/3603/3419426819_004b5d1b27_o.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-8330930888815482456?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/8330930888815482456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=8330930888815482456' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/8330930888815482456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/8330930888815482456'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2009/10/tokyo-diaries.html' title='Tokyo DIaries'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_AuKXfv1N_EI/SxES1IxTX0I/AAAAAAAAAGM/iMJynj_Mau0/s72-c/miyazaki_shots.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-8125647773288841400</id><published>2009-09-14T21:46:00.003Z</published><updated>2009-09-14T21:50:32.703Z</updated><title type='text'>Space painting e-book</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://store.cgsociety.org/store/assets/667-pic01.jpg"&gt;&lt;img style="cursor: pointer; width: 620px; height: 271px;" src="http://store.cgsociety.org/store/assets/667-pic01.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hiya, the good folks at 3DTotal have decided to release a complete edition of the year long space tutorial series, originally published monthly on 2D Artist magazine.&lt;br /&gt;&lt;br /&gt;It's quite something to see it all together as a 161 page tome. Here is what the folks had to say:&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://store.cgsociety.org/store/assets//667-sp_cover.jpg"&gt;&lt;img style="cursor: pointer; width: 105px; height: 150px;" src="http://store.cgsociety.org/store/assets//667-sp_cover.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;This ma&lt;/b&gt;&lt;b&gt;m&lt;/b&gt;&lt;b&gt;moth 161 page eBook&lt;/b&gt; is an extremely detailed exploration&lt;br /&gt;of the techniques and design approaches behind creating epic and lavish digital artwork relating to the theme of Space and Science Fiction.The series is divided into three main categories; Planets &amp;amp; Starfields, Transport and Environments and spans across 12 in depth chapters in total. The tutorials on offer cover a multitude of techniques and useful tips and tricks to painting all aspects of space and deals with the tools in Photoshop used to create such effects.&lt;br /&gt;&lt;br /&gt;The author covers a multitude of the aesthetic considerations behind producing the wide array of both digital and traditional artwork alike,&lt;br /&gt;as well as much of the scientific theory relevant to the design process ensuring a measured and realistic approach to the subject matter.&lt;br /&gt;We look at traditional sketching techniques common to many design studios and how these practices work hand in hand with digital methods and all along ensuring a practical approach to solving the artistic issues, producing both plausible and yet imaginative concepts.&lt;br /&gt;&lt;/blockquote&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-8125647773288841400?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/8125647773288841400/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=8125647773288841400' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/8125647773288841400'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/8125647773288841400'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2009/09/space-painting-e-book.html' title='Space painting e-book'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-7496062186562301988</id><published>2009-05-06T12:16:00.004Z</published><updated>2009-05-06T23:29:52.122Z</updated><title type='text'></title><content type='html'>A retro styled Deep Space Mining Base, depicting the Vernier - DSEV (Deep Space Exploratory Vehicle) Mining Rig off to harvest and break down asteroids for raw materials for local manufacture. Asteroids are an amazing resource of water, rare metals and iron. A perfect stepping stone towards the stars&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_AuKXfv1N_EI/SgGAfUOgevI/AAAAAAAAABk/GeJRleNMW4c/s1600-h/DeepSpaceOmegon.jpg"&gt;&lt;img style="cursor: pointer; width: 660px; height: 415px;" src="http://1.bp.blogspot.com/_AuKXfv1N_EI/SgGAfUOgevI/AAAAAAAAABk/GeJRleNMW4c/s400/DeepSpaceOmegon.jpg" alt="" id="BLOGGER_PHOTO_ID_5332684709277235954" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_AuKXfv1N_EI/SgGC5j8mp8I/AAAAAAAAABs/OZ-K7y3Dhx8/s1600-h/DeepSpaceOmegonProcess.jpg"&gt;&lt;img style="cursor: pointer; width: 660px; height: 412px;" src="http://4.bp.blogspot.com/_AuKXfv1N_EI/SgGC5j8mp8I/AAAAAAAAABs/OZ-K7y3Dhx8/s400/DeepSpaceOmegonProcess.jpg" alt="" id="BLOGGER_PHOTO_ID_5332687359196964802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;Designing the Vernier Rig&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The secondary aspect was to design and provide a rapid mockup of a hero vehicle, in this instance we design a Deep Space Exploratory Vehicle (DSEV) Mining Rig named Vernier, based on the&lt;span style="font-style: italic;"&gt; Vernier Thrusters&lt;/span&gt; used in high altitude adjustments.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_AuKXfv1N_EI/SgIbRndaX4I/AAAAAAAAAB0/H-QwbT9lctY/s1600-h/Rig-Front5C.jpg"&gt;&lt;img style="cursor: pointer; width: 655px; height: 442px;" src="http://1.bp.blogspot.com/_AuKXfv1N_EI/SgIbRndaX4I/AAAAAAAAAB0/H-QwbT9lctY/s400/Rig-Front5C.jpg" alt="" id="BLOGGER_PHOTO_ID_5332854898224160642" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Initial designs were thus:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_AuKXfv1N_EI/SgIblQDJ7II/AAAAAAAAAB8/eotvvetregk/s1600-h/Koshime_VernierRigC.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 270px;" src="http://3.bp.blogspot.com/_AuKXfv1N_EI/SgIblQDJ7II/AAAAAAAAAB8/eotvvetregk/s400/Koshime_VernierRigC.jpg" alt="" id="BLOGGER_PHOTO_ID_5332855235537398914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Once the side profile was mapped out and designed, it was a relatively straightforward affaird to paint in a front side profile and apply a quick colour pass.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_AuKXfv1N_EI/SgIdRqXhHBI/AAAAAAAAACU/ysQnqDNMQJE/s1600-h/Koshime_VernierProcess.jpg"&gt;&lt;img style="cursor: pointer; width: 400px; height: 368px;" src="http://4.bp.blogspot.com/_AuKXfv1N_EI/SgIdRqXhHBI/AAAAAAAAACU/ysQnqDNMQJE/s400/Koshime_VernierProcess.jpg" alt="" id="BLOGGER_PHOTO_ID_5332857098027998226" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-7496062186562301988?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/7496062186562301988/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=7496062186562301988' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7496062186562301988'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/7496062186562301988'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2009/05/retro-styled-deep-space-mining-base.html' title=''/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_AuKXfv1N_EI/SgGAfUOgevI/AAAAAAAAABk/GeJRleNMW4c/s72-c/DeepSpaceOmegon.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-1332444399192686837</id><published>2009-04-17T02:52:00.008Z</published><updated>2009-05-06T12:54:30.099Z</updated><title type='text'>Monster Hunt</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_AuKXfv1N_EI/Sek4Emkd5yI/AAAAAAAAABc/9sk08w7Ww30/s1600-h/MonsterHunt-F.jpg"&gt;&lt;img style="cursor: pointer; width: 600px; height: 351px;" src="http://3.bp.blogspot.com/_AuKXfv1N_EI/Sek4Emkd5yI/AAAAAAAAABc/9sk08w7Ww30/s400/MonsterHunt-F.jpg" alt="" id="BLOGGER_PHOTO_ID_5325849686066456354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_AuKXfv1N_EI/Seh5UzfvknI/AAAAAAAAAA8/tsayhnP9ejU/s1600-h/MonsterHunt-4.jpg"&gt;&lt;/a&gt;&lt;p face="trebuchet ms"&gt;This piece is a experimentation in multi asset character driven environment&lt;/p&gt;&lt;p face="trebuchet ms"&gt;Note: Please note, the initial workup is quite semi-random with the image jumping from composition to composition, and different lighting methods. Hopefully, you are able to take away what you can from this.&lt;/p&gt;&lt;p face="trebuchet ms"&gt;For what it's worth, you can think of it as trying to frame the right shot&lt;/p&gt;&lt;p face="trebuchet ms"&gt;&lt;strong&gt;FRAMING THE RIGHT SHOT &lt;/strong&gt;&lt;/p&gt;&lt;ol style="font-family: trebuchet ms;"&gt;&lt;li&gt;Initially - I have an idea of sorts. this involves the general gesture of the monster, and a ninja/shadow kind of warrior attacking it &lt;/li&gt;&lt;li&gt;If you have one, what happens when you have more. So lets add more guys, attacking in the fray against the central monster.&lt;/li&gt;&lt;li&gt;Tell you what, lets add some blood, or streaming magic from the creature&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Hmm, or maybe...some sort of plated armour. yeah... and it could be underlit to make it more dramatic.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;&lt;p face="trebuchet ms"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_AuKXfv1N_EI/Seh5cfVz5XI/AAAAAAAAABE/thR6GQZjMMI/s1600-h/koshime_monsterhunt1.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 190px;" src="http://3.bp.blogspot.com/_AuKXfv1N_EI/Seh5cfVz5XI/AAAAAAAAABE/thR6GQZjMMI/s320/koshime_monsterhunt1.jpg" alt="" id="BLOGGER_PHOTO_ID_5325640089721890162" border="0" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p face="trebuchet ms"&gt;&lt;strong&gt;CLOSEUP SHOT&lt;/strong&gt;&lt;/p&gt;&lt;p face="trebuchet ms"&gt;The background is psychedelic,  however the shot works reasonably well as a one on one, with perhaps the lone shadow warrior , sticking some sort of sharp apparatus into the ogre's brain pan.&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;&lt;img style="width: 420px; height: 240px;" src="http://community.imaginefx.com/forums/storage/7/196637/koshime_monsterhunt2.jpg" /&gt; &lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;&lt;strong&gt;LIGHTING ISSUES&lt;/strong&gt;&lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;The colourful lighting in the background just isnt quite working, lets fall back on a more dramatic cliche. A fight in the bowels of a fort or courtyard perhaps.&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;&lt;img style="width: 420px; height: 239px;" src="http://community.imaginefx.com/forums/storage/7/196648/koshime_monsterhunt3.jpg" /&gt; &lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;&lt;strong&gt;SPECIAL EFFECTS&lt;/strong&gt;&lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;This is a quick test to see how it would look with some sort of magical barrier/beserker rage from the Armoured ogre.&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;&lt;img style="width: 425px; height: 242px;" src="http://community.imaginefx.com/forums/storage/7/196656/koshime_monsterhunt4.jpg" /&gt; &lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;&lt;strong&gt;DETAILING&lt;/strong&gt;&lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;Back to unifying tiny (tiny) tiny details and corrections that are barely perceptible&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;&lt;img style="width: 419px; height: 239px;" src="http://community.imaginefx.com/forums/storage/7/196666/koshime_monsterhunt5.jpg" /&gt; &lt;/p&gt;&lt;p style="font-family: trebuchet ms; font-weight: bold;"&gt;THERE AND BACK AGAIN&lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;Sometimes, lovely details need to be sacrificed and colours desaturated, to unify the overall image. The initial dark shadow warrior on the far right, had transform into a bulbous figure but the form was not well defined. I know! Lets turn the warrior, into a fat bluborous dungeonkeeper. Classic!&lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;It seems to work (Hey, I dont make the rules, but whatever works to make the shot work)&lt;br /&gt;&lt;/p&gt;&lt;img style="font-family: trebuchet ms; width: 418px; height: 238px;" src="http://community.imaginefx.com/forums/storage/41/196719/monsterhunt.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="font-family: trebuchet ms;"&gt;&lt;span style="font-weight: bold;"&gt;DAGGERS EVERYWHERE&lt;/span&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style="font-family: trebuchet ms;"&gt;Added an Obsidian dagger to the Ogre, and refined the armour somewhat&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;a style="font-family: trebuchet ms;" href="http://community.imaginefx.com/forums/storage/737/196794/MonsterHunt-2.jpg" target="_blank"&gt;&lt;img style="width: 418px; height: 240px;" src="http://community.imaginefx.com/forums/storage/737/196794/MonsterHunt-2.jpg" onload="" /&gt;450)this.width=450;" border="0"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:trebuchet ms;" &gt;COLOUR GRADE&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Its almost 4am in the morning. I think the brain is on the fritz, and a few colour variations are explored. In addition, I decided to add some alternative bandings, and homogenise the image overall.&lt;/span&gt;&lt;p&gt;&lt;img style="width: 420px; height: 239px;" src="http://community.imaginefx.com/forums/storage/737/196799/MonsterHunt-3.jpg" /&gt; &lt;img style="width: 420px; height: 239px;" src="http://community.imaginefx.com/forums/storage/737/196799/MonsterHunt-4.jpg" /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-1332444399192686837?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/1332444399192686837/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=1332444399192686837' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/1332444399192686837'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/1332444399192686837'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2009/04/monster-hunt.html' title='Monster Hunt'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_AuKXfv1N_EI/Sek4Emkd5yI/AAAAAAAAABc/9sk08w7Ww30/s72-c/MonsterHunt-F.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-5147512986943584896</id><published>2009-04-16T11:39:00.005Z</published><updated>2009-04-16T11:47:17.341Z</updated><title type='text'>Object Studies</title><content type='html'>&lt;span style="font-family:lucida grande;"&gt;Every now and then, it is good to do a honest study of everyday still life to get a grasp on the illusion of art.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_AuKXfv1N_EI/SecZgT5I2yI/AAAAAAAAAAk/cgawpQeXqWU/s1600-h/koshime_MDRV700Study.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 212px;" src="http://3.bp.blogspot.com/_AuKXfv1N_EI/SecZgT5I2yI/AAAAAAAAAAk/cgawpQeXqWU/s320/koshime_MDRV700Study.jpg" alt="" id="BLOGGER_PHOTO_ID_5325253127275338530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_AuKXfv1N_EI/SecZ6M44S7I/AAAAAAAAAAs/vQxExLzhlhQ/s1600-h/Koshime_IFXsubscription-Blackberrystudy.jpg"&gt;&lt;img style="cursor: pointer; width: 320px; height: 210px;" src="http://2.bp.blogspot.com/_AuKXfv1N_EI/SecZ6M44S7I/AAAAAAAAAAs/vQxExLzhlhQ/s320/Koshime_IFXsubscription-Blackberrystudy.jpg" alt="" id="BLOGGER_PHOTO_ID_5325253572071803826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:lucida grande;"&gt;And to finish, it was quite therapeutic to convert a known model Gundam Mk-II RX-178 into an part illustration/form and lighting study.&lt;/span&gt; &lt;span style="font-family: lucida grande;"&gt;More and more, I find the value in painting from real life or maquettes to appreciate form that much better.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_AuKXfv1N_EI/SecaOXpgfHI/AAAAAAAAAA0/0DcdQkrfRQo/s1600-h/CrashedRX178.jpg"&gt;&lt;img style="cursor: pointer; width: 235px; height: 320px;" src="http://3.bp.blogspot.com/_AuKXfv1N_EI/SecaOXpgfHI/AAAAAAAAAA0/0DcdQkrfRQo/s320/CrashedRX178.jpg" alt="" id="BLOGGER_PHOTO_ID_5325253918557502578" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-5147512986943584896?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/5147512986943584896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=5147512986943584896' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/5147512986943584896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/5147512986943584896'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2009/04/object-studies.html' title='Object Studies'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_AuKXfv1N_EI/SecZgT5I2yI/AAAAAAAAAAk/cgawpQeXqWU/s72-c/koshime_MDRV700Study.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-1009897339120922765</id><published>2007-03-06T15:22:00.000Z</published><updated>2007-03-06T18:12:52.824Z</updated><title type='text'>March 2007 Updates</title><content type='html'>&lt;span style="font-family:arial;"&gt;It has been a while since my last update&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/infinity/navnstardocks.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 363px; height: 223px;" src="http://www.medievalfx.com/infinity/navnstardocks.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;br /&gt;In brief, here are a chronological sequence of events&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;October 2006:&lt;/span&gt; &lt;/span&gt;I run the &lt;a href="http://forums.cgsociety.org/showthread.php?f=31&amp;t=434606"&gt;Enviroment Support Group&lt;/a&gt; forum at &lt;span style="font-weight: bold;"&gt;CG Society&lt;/span&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;Nov 2006:&lt;/span&gt; &lt;/span&gt;Tied the knot in swanky Mayfair, London with my beautiful wife. It was a lovely evening and we had 3 bridesmaids!!!&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/images/dinner.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 417px; height: 104px;" src="http://www.medievalfx.com/images/dinner.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/images/groupshot1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 418px; height: 313px;" src="http://www.medievalfx.com/images/groupshot1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Jan 2007:&lt;/span&gt; Reach an epiphany in terms of learning how to paint more effectively and enter two of my more recent paintings for the ballistic publishing book , Expose 5. Fingers crossed.&lt;/li&gt;&lt;li&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://moddb.com/images/features/28/288/gallery/t_1512.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 81px; height: 107px;" src="http://moddb.com/images/features/28/288/gallery/t_1512.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;J&lt;/span&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;an 2007:&lt;/span&gt; &lt;a style="font-weight: bold;" href="http://fl-tw.com/"&gt;Infinity: the quest for earth&lt;/a&gt;&lt;span style="font-weight: bold;"&gt; MMO project &lt;/span&gt;which I have helped produce concepts for over a year has won a visual delight award, editors choice and players choice award 2006 at &lt;a href="http://moddb.com/"&gt;&lt;span style="font-weight: bold;"&gt;ModDB.com&lt;/span&gt;&lt;/a&gt; and it is really a great thrill and incentive to keep producing more works!&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;Feb 2007: &lt;/span&gt;Held a large chinese wedding reception down in Portsmouth, and learnt how I had a large extended family of 14 cousins who are mad as anything in terms of socializing nad welcoming me to the family. A large collection of over 500 chinese members of the community and relatives turned out for the event. I was fortunate enough to have Kim Taylor, a professional matte artist at Moving pictures Company and girlfriend be the best man.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;March 2007:&lt;/span&gt;&lt;span style="color: rgb(255, 102, 0);"&gt; &lt;/span&gt;Won 1st place in the national space society calender competition for my asteroid settlement entry: Titled slingshot to the galaxy. This spurs me on to get more interest in producing space related artwork for visualization and other related production&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/infinity/NSSAsteroidSettlement.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 369px; height: 258px;" src="http://www.medievalfx.com/infinity/NSSAsteroidSettlement.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="font-weight: bold; color: rgb(255, 102, 0);"&gt;March 2007: &lt;/span&gt;I feel like I have reached another milestone in painting in helping achieve mood and feel in an illustration&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/infinity/colonyruins1.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 371px; height: 300px;" src="http://www.medievalfx.com/infinity/colonyruins1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/Infinity/silverbows3-Final.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 369px; height: 247px;" src="http://www.medievalfx.com/Infinity/silverbows3-Final.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-1009897339120922765?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/1009897339120922765/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=1009897339120922765' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/1009897339120922765'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/1009897339120922765'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2007/03/march-2007-updates.html' title='March 2007 Updates'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-115642923247161737</id><published>2006-08-24T14:01:00.000Z</published><updated>2006-08-24T14:21:57.776Z</updated><title type='text'>Home setup</title><content type='html'>&lt;span style="font-family:arial;"&gt;&lt;span style="color: rgb(51, 51, 51);font-size:130%;" &gt;&lt;span style="font-weight: bold;"&gt;KoshimeArt - At Home&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;A few people have been asking how my basic art setup is&lt;/span&gt;&lt;span style="font-family:arial;"&gt;, so here it is in a simple 1-2-3.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-weight: bold;"&gt;1/ Tools:&lt;/span&gt; Good ole pen and paper, using mainly a hi-tec 0.4 black pen varying with variouw grey marker types. I vary between Prismacolours and Copic markers (as their greys are alot cooler than pantone's letraset version)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/sketchbook2006.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://www.medievalfx.com/photos/sketchbook2006.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-weight: bold;"&gt;1.2 Rennaisance PDA (Sketchbook):&lt;/span&gt; The right sketchbook is vital to each artist, and I arm myself with  a  swarth of &lt;/span&gt;&lt;span style="font-weight: bold;font-family:arial;font-size:100%;"  &gt;Fabriano Artist's Journal &lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;span style="font-weight: bold;"&gt;sketchbooks&lt;/span&gt; -&lt;/span&gt;&lt;span style="font-family:arial;"&gt;&lt;span style="font-size:100%;"&gt; which afford uniformity, optimal A5 size, great paper quality&lt;/span&gt;&lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;  &lt;/span&gt;&lt;span style=";font-family:arial;font-size:100%;"  &gt;&lt;span style="font-weight: normal;"&gt;192 pages of beautiful Ingres paper ) which are either&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: normal;font-family:arial;" &gt; &lt;/span&gt; &lt;span style="font-weight: bold;font-family:arial;" &gt; &lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;1/ Multi-toned (left)&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dick-blick.com/items/103/65/10365-OC3ww.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 194px; height: 207px;" src="http://www.dick-blick.com/items/103/65/10365-OC3ww.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2/ My favourite: &lt;/span&gt;&lt;span style="font-family:arial;"&gt;blue cover with white and cream pages.&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.dick-blick.com/items/103/65/10365-OD2ww.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 268px; height: 108px;" src="http://www.dick-blick.com/items/103/65/10365-OD2ww.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I find them great for any media, be it marker, ink, pencil, pastel, watercolour. &lt;/span&gt;&lt;span style="font-family:arial;"&gt; Ideal for sketching or writing,  this journal is sure to spark inspiration wherever you wander. A ribbon bookmark permits quick reference.&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-weight: bold;"&gt;2/ Digital setup:&lt;/span&gt; Dell24" x 2 + A4 wacom + 2g ram Intel system&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/koshpc.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://www.medievalfx.com/photos/koshpc.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;3/ Reference:&lt;/span&gt; A good collection of artbooks and history/architecture books&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/bookref.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px;" src="http://www.medievalfx.com/photos/bookref.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-115642923247161737?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/115642923247161737/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=115642923247161737' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/115642923247161737'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/115642923247161737'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2006/08/home-setup.html' title='Home setup'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-32650269.post-115557821116884972</id><published>2006-08-14T17:22:00.000Z</published><updated>2006-08-14T17:56:51.193Z</updated><title type='text'>ConceptArt Brussels annual sketchfest</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://conceptart.org/forums/attachment.php?attachmentid=10323&amp;stc=1&amp;amp;d=1154979860"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://conceptart.org/forums/attachment.php?attachmentid=10323&amp;stc=1&amp;amp;d=1154979860" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="color: rgb(153, 153, 153);font-size:180%;" &gt;&lt;span style="font-weight: bold;"&gt;A&lt;/span&gt;&lt;/span&gt;fter 8 months of constant work in &lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;Chelsea &amp; Westminster NHS&lt;/span&gt;&lt;span style="font-family:verdana;"&gt;, it was good to take a small weekend break in Brussels kindly hosted by freelance concept artist &lt;span style="font-weight: bold;"&gt;Hyver&lt;/span&gt; and wife &lt;span style="font-weight: bold;"&gt;Eva &lt;/span&gt; (TV producer) in their palatial 4 storeyed apartment, replete with back garden, forest and BBQ pad.&lt;br /&gt;&lt;br /&gt;It was &lt;/span&gt;&lt;span style="font-style: italic;font-family:verdana;" &gt;Oktoberfest&lt;/span&gt;&lt;span style="font-family:verdana;"&gt; fused with inspirational art and a generally good all-round time that makes this short trip full of fond memories.&lt;/span&gt;  &lt;span style="font-family:verdana;"&gt;To make the occasion more festive, &lt;span style="font-weight: bold;"&gt;Sketchling&lt;/span&gt; (MPC matte painter) , managed to book a last minute ticket on Eurostar,and we travelled there in style, ala semi Business class (called the leisure select). It was a good opportunity to showcase our digital tablet PCs (and strike terror into the heart of Euro Mac-philes)&lt;/span&gt;  &lt;span style="font-family:verdana;"&gt;Here are some provisional images showing a brief snapshot of the high from the lovely Euro weekend; ranging from all night sketching, 48 hours of &lt;/span&gt;&lt;span style="font-weight: bold;font-family:verdana;" &gt;Ian McCraig&lt;/span&gt;&lt;span style="font-family:verdana;"&gt; gnomon DVD demonstrations (&lt;/span&gt;&lt;span style="font-style: italic;font-family:verdana;" &gt;"you must be willing...to murder your darlins"),&lt;/span&gt; &lt;span style="font-family:verdana;"&gt;trip to the Imperial war museum (complete with WWI armoured tanks to Post WWII artillery canons, tanks, modern armour and the best of all...a complete aircraft hangar featuring the history of flight from the baloon to the latest Russian Hind helicopter)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/DSC03913.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.medievalfx.com/photos/DSC03913.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-size:78%;" &gt;&lt;b&gt;"I'm Singing in the rain"&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);font-size:78%;" &gt;&lt;i&gt;Sketchling arrives via tram to Hyvers palatial grounds with a warm wet reception&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/DSC03922.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.medievalfx.com/photos/DSC03922.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-size:78%;" &gt;&lt;b&gt;Staging ground&lt;/b&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span style="color: rgb(153, 153, 153);font-size:78%;" &gt;&lt;i&gt;The ground floor lies barren, ready to recieve its spawn of euro-international artists within the warm confines of a four storied apartment compelte with its own forest, BBQ set and garden&lt;br /&gt;&lt;/i&gt;&lt;/span&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/DSC03936.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.medievalfx.com/photos/DSC03936.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:78%;"&gt;&lt;b style="color: rgb(153, 153, 153);"&gt;Typical morning&lt;/b&gt;&lt;br /&gt;&lt;i style="color: rgb(153, 153, 153);"&gt;Panoramic: An interior shot of the ground floor, from living room to dining room to kitchen. The staging groudn is now replete with artists and a great atmosphere is brewing...albiet after a crate of jupiter beer is devoured&lt;br /&gt;&lt;br /&gt;&lt;/i&gt;&lt;/span&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/DSC04047.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.medievalfx.com/photos/DSC04047.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(153, 153, 153);font-size:78%;" &gt;&lt;b&gt;Head injury Competition&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);font-size:78%;" &gt;&lt;i&gt;Floris and co compete in a no holds barred, who gets brained via small 2-3 wheeled contraption after hours&lt;/i&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/Picture221.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.medievalfx.com/photos/Picture221.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/DSC04026-collage.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.medievalfx.com/photos/DSC04026-collage.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/Picture214.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.medievalfx.com/photos/Picture214.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/Picture325.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.medievalfx.com/photos/Picture325.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/Picture310.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.medievalfx.com/photos/Picture310.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/Picture265.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.medievalfx.com/photos/Picture265.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/DSC03039-collage.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.medievalfx.com/photos/DSC03039-collage.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/DSC04055.JPG"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 400px;" src="http://www.medievalfx.com/photos/DSC04055.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/DSC04063.JPG"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://www.medievalfx.com/photos/DSC04063.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.medievalfx.com/photos/DSC04059.JPG"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 320px;" src="http://www.medievalfx.com/photos/DSC04059.JPG" alt="" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/32650269-115557821116884972?l=koshime.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://koshime.blogspot.com/feeds/115557821116884972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=32650269&amp;postID=115557821116884972' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/115557821116884972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/32650269/posts/default/115557821116884972'/><link rel='alternate' type='text/html' href='http://koshime.blogspot.com/2006/08/conceptart-brussels-annual-sketchfest.html' title='ConceptArt Brussels annual sketchfest'/><author><name>Koshime</name><uri>http://www.blogger.com/profile/04153710800206515311</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='23' height='32' src='http://3.bp.blogspot.com/_AuKXfv1N_EI/S2bzfhoQY4I/AAAAAAAAAG0/GYkcP6xYEhk/S220/koshime.jpg'/></author><thr:total>2</thr:total></entry></feed>
